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Message Queues: When to Use Kafka, RabbitMQ, or SQS

May 09, 2026 ·10 min read

A direct comparison of three message queue systems — Kafka, RabbitMQ, and Amazon SQS. What each one actually does, where each one breaks, and how to pick without second-guessing yourself six months later.

#architecture #kafka #rabbitmq

Securing My Ubuntu Server — Part 3: Zero Trust with Cloudflare Tunnel

May 08, 2026 ·9 min read

Closing port 22 for good. Using Cloudflare Tunnel to route SSH and web traffic through Cloudflare's network with zero publicly exposed ports, then locking it down further with Cloudflare Access.

#linux #ubuntu #security

Securing My Ubuntu Server — Part 2: Firewalls, Fail2Ban, and Zero Open Ports

May 07, 2026 ·8 min read

Defense in depth for your VPS: configuring UFW, layering DigitalOcean's cloud firewall on top, and using Fail2Ban to automatically ban malicious IPs before they get a second chance.

#linux #ubuntu #security

Securing My Ubuntu Server — Part 1: Initial Setup, User Management, and System Hardening

May 06, 2026 ·8 min read

The absolute must-have steps I personally took to lock down a brand-new DigitalOcean Droplet: sudo users, SSH key auth, application-specific users, sudoers, and a basic firewall.

#linux #ubuntu #security

VIPER Was a Cage. Now It Is a Ruin.

May 06, 2026 ·19 min read

VIPER promised clean iOS architecture. What it delivered was bureaucracy. SwiftUI made the case worse: the pattern is now structurally incompatible with how Apple wants you to build apps.

#ios #architecture #viper

Tools, Not Religions

May 05, 2026 ·9 min read

The endless debates about which framework is best, which language wins, and which library is the GOAT all share one thing: they're asking the wrong question.

#software-engineering #career #architecture

Is TCA Really That Good?

May 04, 2026 ·11 min read

An honest look at The Composable Architecture. What it solves, what it costs, and when you actually need it.

#ios #swiftui #architecture

MVVM in SwiftUI

May 03, 2026 ·9 min read

The debate over MVVM in SwiftUI misses the point. We should be asking what a ViewModel is actually supposed to do inside a framework like SwiftUI.

#ios #swiftui #architecture

Certificates in Apple Development

May 02, 2026 ·9 min read

Every signed app carries a chain of trust back to Apple. This is what certificates are, what the different types authorize, and what the signing infrastructure actually looks like.

#ios #macos #certificates

The Speech Framework in iOS 26

May 01, 2026 ·9 min read

Apple completely overhauled the Speech framework. SpeechAnalyzer replaces the old recognizer with a modular pipeline.

#ios #swift #speech

Metal Shading Language, Part 7: The Standard Library and Writing Real Shaders

Apr 30, 2026 ·13 min read

The Metal standard library is where the language becomes practical. Math functions, geometric operations, atomics, synchronization. Everything you reach for when writing shaders that do real work.

#metal #gpu #msl

Metal Shading Language, Part 6: Textures, Samplers, and Reading Image Data

Apr 29, 2026 ·11 min read

Textures carry spatial layout information that flat arrays do not, and samplers do more than interpolate. Together they form a specialized memory access system with filtering, mipmapping, and coordinate wrapping built into the hardware.

#metal #gpu #msl

Metal Shading Language, Part 5: Threads, Threadgroups, and the Dispatch Model

Apr 28, 2026 ·10 min read

How a kernel goes from a function definition to ten thousand simultaneous executions. The thread ID system, threadgroup sizing, and the rules that connect your Swift dispatch to the Metal code that runs.

#metal #gpu #msl

Metal Shading Language, Part 4: Address Spaces and Where Data Lives

Apr 27, 2026 ·10 min read

GPU memory is divided into four address spaces, each with different performance characteristics, access rules, and lifetime semantics. MSL makes them explicit: every pointer carries one.

#metal #gpu #msl

Metal Shading Language, Part 3: Vectors, Matrices, and the Art of Swizzling

Apr 26, 2026 ·12 min read

MSL's type system is built around the math of graphics. Vectors and matrices are first class primitive types with dedicated syntax and hardware instructions. Here is how they work.

#metal #gpu #msl